﻿package cgs.server.logging.gamedata
{

    public class UserDataChunk extends Object
    {
        private var _dataKey:String;
        private var _data:Object;

        public function UserDataChunk(param1:String, param2)
        {
            this._dataKey = param1;
            this._data = param2;
            return;
        }// end function

        public function get key() : String
        {
            return this._dataKey;
        }// end function

        public function get data()
        {
            return this._data;
        }// end function

    }
}
